Pullulating

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Non-linear storytelling especially in computer games gives the user control to make choices based on the options that are presented to the player. The non-linear elements of New Media provide the user with choice. The pullulation that Janet Murray discusses in her article, Inventing the Medium, is the moment when we become aware of our possible choices (Murray). In her book, Hamlet on the Holodeck, Murray refers to pullulation as a splitting in reality (Murray 31). The choices that are presented to the active player in the virtual realm create alternatives for the player that linear games and stories are not provided for the user.


Works Cited

Murray, Janet Inventing the Medium http://mrl.nyu.edu/~noah/nmr/book_samples/nmr-intro-murray-excerpt.pdf

Murray, Janet Hamlet on the Holodeck