Pullulating: Difference between revisions

From LitWiki
No edit summary
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:


== Works Cited ==
== Works Cited ==
Murray, Janet  Inventing the Medium
Murray, Janet   
http://mrl.nyu.edu/~noah/nmr/book_samples/nmr-intro-murray-excerpt.pdf
[http://mrl.nyu.edu/~noah/nmr/book_samples/nmr-intro-murray-excerpt.pdf <i>Inventing the Medium</i>]


Murray, Janet <i>Hamlet on the Holodeck</i>
Murray, Janet   <i>Hamlet on the Holodeck</i>

Latest revision as of 20:39, 25 February 2005

Non-linear storytelling especially in computer games gives the user control to make choices based on the options that are presented to the player. The non-linear elements of New Media provide the user with choice. The pullulation that Janet Murray discusses in her article, Inventing the Medium, is the moment when we become aware of our possible choices (Murray). In her book, Hamlet on the Holodeck, Murray refers to pullulation as a splitting in reality (Murray 31). The choices that are presented to the active player in the virtual realm create alternatives for the player that linear games and stories are not provided for the user.


Works Cited

Murray, Janet Inventing the Medium

Murray, Janet Hamlet on the Holodeck