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	<id>https://litwiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jgratigny</id>
	<title>LitWiki - User contributions [en]</title>
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	<updated>2026-04-24T22:14:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://litwiki.org/index.php?title=Pullulating&amp;diff=8492</id>
		<title>Pullulating</title>
		<link rel="alternate" type="text/html" href="https://litwiki.org/index.php?title=Pullulating&amp;diff=8492"/>
		<updated>2005-02-26T01:39:55Z</updated>

		<summary type="html">&lt;p&gt;Jgratigny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Non-linear storytelling especially in computer games gives the user control to make choices based on the options that are presented to the player.  The non-linear elements of New Media provide the user with choice.  The pullulation that Janet Murray discusses in her article, Inventing the Medium, is the moment when we become aware of our possible choices (Murray).  In her book, Hamlet on the Holodeck, Murray refers to pullulation as a splitting in reality (Murray 31).  The choices that are presented to the active player in the virtual realm create alternatives for the player that linear games and stories are not provided for the user.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Works Cited ==&lt;br /&gt;
Murray, Janet   &lt;br /&gt;
[http://mrl.nyu.edu/~noah/nmr/book_samples/nmr-intro-murray-excerpt.pdf &amp;lt;i&amp;gt;Inventing the Medium&amp;lt;/i&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
Murray, Janet    &amp;lt;i&amp;gt;Hamlet on the Holodeck&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jgratigny</name></author>
	</entry>
	<entry>
		<id>https://litwiki.org/index.php?title=Pullulating&amp;diff=3275</id>
		<title>Pullulating</title>
		<link rel="alternate" type="text/html" href="https://litwiki.org/index.php?title=Pullulating&amp;diff=3275"/>
		<updated>2005-02-26T01:39:36Z</updated>

		<summary type="html">&lt;p&gt;Jgratigny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Non-linear storytelling especially in computer games gives the user control to make choices based on the options that are presented to the player.  The non-linear elements of New Media provide the user with choice.  The pullulation that Janet Murray discusses in her article, Inventing the Medium, is the moment when we become aware of our possible choices (Murray).  In her book, Hamlet on the Holodeck, Murray refers to pullulation as a splitting in reality (Murray 31).  The choices that are presented to the active player in the virtual realm create alternatives for the player that linear games and stories are not provided for the user.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Works Cited ==&lt;br /&gt;
Murray, Janet   &lt;br /&gt;
[http://mrl.nyu.edu/~noah/nmr/book_samples/nmr-intro-murray-excerpt.pdf &amp;lt;i&amp;gt;Inventing the Medium&amp;lt;/i&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
Murray, Janet  &amp;lt;i&amp;gt;Hamlet on the Holodeck&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jgratigny</name></author>
	</entry>
	<entry>
		<id>https://litwiki.org/index.php?title=Pullulating&amp;diff=3274</id>
		<title>Pullulating</title>
		<link rel="alternate" type="text/html" href="https://litwiki.org/index.php?title=Pullulating&amp;diff=3274"/>
		<updated>2005-02-26T01:34:31Z</updated>

		<summary type="html">&lt;p&gt;Jgratigny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Non-linear storytelling especially in computer games gives the user control to make choices based on the options that are presented to the player.  The non-linear elements of New Media provide the user with choice.  The pullulation that Janet Murray discusses in her article, Inventing the Medium, is the moment when we become aware of our possible choices (Murray).  In her book, Hamlet on the Holodeck, Murray refers to pullulation as a splitting in reality (Murray 31).  The choices that are presented to the active player in the virtual realm create alternatives for the player that linear games and stories are not provided for the user.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Works Cited ==&lt;br /&gt;
Murray, Janet   Inventing the Medium&lt;br /&gt;
http://mrl.nyu.edu/~noah/nmr/book_samples/nmr-intro-murray-excerpt.pdf&lt;br /&gt;
&lt;br /&gt;
Murray, Janet  &amp;lt;i&amp;gt;Hamlet on the Holodeck&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jgratigny</name></author>
	</entry>
	<entry>
		<id>https://litwiki.org/index.php?title=Liminal&amp;diff=8485</id>
		<title>Liminal</title>
		<link rel="alternate" type="text/html" href="https://litwiki.org/index.php?title=Liminal&amp;diff=8485"/>
		<updated>2005-02-23T19:39:17Z</updated>

		<summary type="html">&lt;p&gt;Jgratigny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the immersive enviornment of cyberspace people are able reinvent who they are or be very candid about who they truley are.  The computer allows people to become connected to the cyber world along with the feeling of simultaneously being unconnected.  Janet Murray refers to the computer as a &amp;lt;i&amp;gt;liminal&amp;lt;/i&amp;gt; object (Murray 99).  What she means by this is that the computer allows us to have a sensory threshold that gives the user a feeling of being totally immersed in the cyberspace, but at the same time creating a buffer between reality and cyber reality.  People feel that the liminal elements of the computer allow us to drop some of the inhabitions and barriers that we may have in the real world.&lt;br /&gt;
&lt;br /&gt;
== Works Cited ==&lt;br /&gt;
&lt;br /&gt;
Murray, Janet    &amp;lt;i&amp;gt;Hamlet on the Holodeck&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jgratigny</name></author>
	</entry>
	<entry>
		<id>https://litwiki.org/index.php?title=Hamlet_on_the_Holodeck&amp;diff=3494</id>
		<title>Hamlet on the Holodeck</title>
		<link rel="alternate" type="text/html" href="https://litwiki.org/index.php?title=Hamlet_on_the_Holodeck&amp;diff=3494"/>
		<updated>2005-02-23T19:08:40Z</updated>

		<summary type="html">&lt;p&gt;Jgratigny: /* Key Terms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary of Key Points ==&lt;br /&gt;
&lt;br /&gt;
== Key Terms ==&lt;br /&gt;
&lt;br /&gt;
* [[Encyclopedic]]&lt;br /&gt;
* [[Spatial]]&lt;br /&gt;
*[[Pullulating]]&lt;br /&gt;
*[[Liminal]]&lt;br /&gt;
&lt;br /&gt;
== Critical Reception ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:New Media]]&lt;/div&gt;</summary>
		<author><name>Jgratigny</name></author>
	</entry>
	<entry>
		<id>https://litwiki.org/index.php?title=Decentered&amp;diff=8472</id>
		<title>Decentered</title>
		<link rel="alternate" type="text/html" href="https://litwiki.org/index.php?title=Decentered&amp;diff=8472"/>
		<updated>2005-02-23T18:45:30Z</updated>

		<summary type="html">&lt;p&gt;Jgratigny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Old Media&amp;quot; has been based on a centralized system where the media institutuions have controlled the structure of the media system.  Media institutions such as newspaper corporations, publishing houses and network television and industry film companies have dominated the media since the early 1900s (Hardt).  The super structure of the media&#039;s centralized power base is built upon money and the controll of the content and distribution of the material produced by the media moguls.  The French philospher, Jacques Derrida wrote on the topic of the structure and the deconstruction of the stucture, he also referred to the center as being fixed (Childers 72).  The Hollywood system can be viewed as an example of this fixed system that is controlled by a hegomonic elite.  With the digitazation of the media, &amp;quot;New Media&amp;quot; has emerged as the force that is decrentralizing or deconstrcuting &amp;quot;Old Media,&amp;quot; as Derrida would call the decententralization of power within the media system.  Now anyone with a computer and Internet access can download or upload media files taking the control away from a central power structure.  Nicholas Negroponte says that a decentralized structure demonstrates a better system for the future and a system that will survive and evolve into the future (Negroponte 158).  The farther that we get from the fixed center of the structure, the more powerful we become as &amp;quot;New Media&amp;quot; users.  &lt;br /&gt;
&lt;br /&gt;
== Works Cited ==&lt;br /&gt;
&lt;br /&gt;
Hardt, Hanno. [http://www.perseusbooksgroup.com/perseus/book_detail_redirect.do?imprintCid=WV&amp;amp;isbn=0813314224 &amp;lt;i&amp;gt;In the Company of Media&amp;lt;/i&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
Childers, Joseph &amp;amp; Hentzi, Gary Columbia Dictionary&lt;br /&gt;
&lt;br /&gt;
Negroponte, Nicholas &#039;&#039;Being Digital&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jgratigny</name></author>
	</entry>
	<entry>
		<id>https://litwiki.org/index.php?title=Decentered&amp;diff=3251</id>
		<title>Decentered</title>
		<link rel="alternate" type="text/html" href="https://litwiki.org/index.php?title=Decentered&amp;diff=3251"/>
		<updated>2005-02-14T19:52:24Z</updated>

		<summary type="html">&lt;p&gt;Jgratigny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Old Media&amp;quot; has been based on a centralized system where the media institutuions have controlled the structure of the media system.  Media institutions such as newspaper corporations, publishing houses and network television and industry film companies have dominated the media since the early 1900s (Hardt).  The super structure of the media&#039;s centralized power base is built upon money and the controll of the content and distribution of the material produced by the media moguls.  The French philospher, Jacques Derrida wrote on the topic of the structure and the deconstruction of the stucture, he also referred to the center as being fixed (Childers 72).  The Hollywood system can be viewed as an example of this fixed system that is controlled by a hegomonic elite.  With the digitazation of the media, &amp;quot;New Media&amp;quot; has emerged as the force that is decrentralizing or deconstrcuting &amp;quot;Old Media,&amp;quot; as Derrida would call the decententralization of power within the media system.  Now anyone with a computer and Internet access can download or upload media files taking the control away from a central power structure.  Nicholas Negroponte says that a decentralized structure demonstrates a better system for the future and a system that will survive and evolve into the future (Negroponte 158).  The farther that we get from the fixed center of the structure, the more powerful we become as &amp;quot;New Media&amp;quot; users.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hardt, Hanno&lt;br /&gt;
In the Company of Media&lt;br /&gt;
www.perseusbooksgroup.com&lt;br /&gt;
&lt;br /&gt;
Childers, Joseph &amp;amp; Hentzi, Gary&lt;br /&gt;
Columbia Dictionary&lt;br /&gt;
&lt;br /&gt;
Negroponte, Nicholas &lt;br /&gt;
Being Digital&lt;/div&gt;</summary>
		<author><name>Jgratigny</name></author>
	</entry>
	<entry>
		<id>https://litwiki.org/index.php?title=New_Media&amp;diff=3218</id>
		<title>New Media</title>
		<link rel="alternate" type="text/html" href="https://litwiki.org/index.php?title=New_Media&amp;diff=3218"/>
		<updated>2005-02-03T15:19:53Z</updated>

		<summary type="html">&lt;p&gt;Jgratigny: /* Definition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definition ==&lt;br /&gt;
New Media is media that provides interactivity for the user of the media.  The interaction with the media provides new and innovative ways to format the media for the needs of the user.  This is much different than traditional or what we call ‘old media’ in that old media does not allow the same interaction with the user.  What makes this interaction possible is the digitization of the media into mathematical binary code.  Once the media has become digital code it then becomes bits transcending the fixed from of analog media.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Cyberculture ==&lt;br /&gt;
&lt;br /&gt;
== Critics ==&lt;br /&gt;
&lt;br /&gt;
== Internal Links ==&lt;br /&gt;
* [[New Media Vocabulary]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
== Works Cited ==&lt;br /&gt;
&lt;br /&gt;
[[Category:New Media]]&lt;/div&gt;</summary>
		<author><name>Jgratigny</name></author>
	</entry>
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